CyberOne: Law in the court of public opinion – Week 1
After reading Seely Brown and Adler (2008), Minds on fire: open
education, the long tail and learning 2.0. from the innovative projects
Digital Study Hall,
CyberOne: Law in the court of public opinion
Faulkes Telescope project,
Hands on universe,
The Decameron Web
For a personal relationship I have with the Law, my father was a lawyer and I remember having long discussions about the law as kid, adding to the mix a simple idea about creating a course to teach lay people the difference between Law & Justice and in a more concrete application to provide tools of what to do in front of a problem which it may involve the justice system (Being harassed, falsely accused, accident in a car, etc.), I chose the CyberOne: Law in the court of public opinion, just to see what a renowned university like Harvard is doing with technology.
To get to know better about the project I read the paper «The Case for Education in Virtual Worlds» (Neeson, Rebecca; Nesson, Charles, 2008) cited on Seely Brown and Adler paper.
The interesting points from this reading were,
How Harvard jumped into a very expensive and unproven technology of the time and also got some very high end media coverage.
From the onset of this paper I notice the lack of research on the tensions between distance and face to face education and very few references and a very subjective views.
The main problem is they did not constrain the problem to educational purposes but rather attempt to recreate life in a virtual world and se what we can learn from here.
I did not find any continuation of this particular program.
It faded away although there is a digital footprint in the shape of a blog: http://blogs.harvard.edu/cyberone/
Doing a research in the Library I found three papers and a book of how to set up SL,
1) The the book A practical Guide to using Second Life, (https://www-dawsonera-com.libezproxy.open.ac.uk/abstract/9780335242153) is maybe the best approach to understand from their fiercest advocates the niceties of the program which in combination with found the tool itself, a very accessible OER where you can sign on for free and play along, https://secondlife.com/ anyone can have a go at what it is.
On a more academic note and with a more specific focus I found the “Second Life adoption in education: A motivational model based on Uses and Gratifications theory”(M. Dolores Gallego a, Salvador Bueno a, *, Jan Noyes; 2016) is the most relevant with regards to learning and innovation as the paper “analyse the motivation of Second Life users with regard to e-learning; and … propose a model that explains and predicts the adoption of Second Life in this context.”
The other two are of the more specific nature,
“Cognitive, social and teaching presence in a virtual world and a text chat” Traphagan, T. W. et al. (2010)
Interaction and space in the virtual world of Second Life. Berger, M., Jucker, A. H. and Locher, M. A. (2016)
This a technology that should be present in the mind of e-learning professionals but we have to consider its implementation can be tricky, it has a deceitful attraction that can easily digress from educational purpose to a mere shiny effect. I am not sure this technology is a good idea of creating a course to teach lay people the difference between Law & Justice I had in mind, but it was good to research about it.
Berger, M., Jucker, A. H. and Locher, M. A. (2016) ‘Interaction and space in the virtual world of Second Life’, Journal of Pragmatics. Elsevier B.V, 101(C), pp. 83–100. doi: 10.1016/j.pragma.2016.05.009.
Traphagan, T. W. et al. (2010) ‘Cognitive, social and teaching presence in a virtual world and a text chat’, Computers & Education. Elsevier Ltd, 55(3), pp. 923–936. doi: 10.1016/j.compedu.2010.04.003.
Savin-Baden, Maggi (2010) A practical guide to using Second Life in higher education. Open University Press.